![]() ![]() Going back to the first point: have you found or created a Feature Request for this? I've looked for it myself but haven't found it. If you find anything like this, you can report, and we would encourage you to, given that our documentation can be unintuitive in some languages or due to odd punctuation. Regarding the second point, this is probably my lack of soft-skills, but what I meant was: if there's any part of the documentation that uses odd wording or that implies that the behaviour is not what you'd expect, my recommendation would be to copy portions of the document and google them (generally adding "gcp" between quotes after leads to our documentation), because it's not totally unheard of that we establish a set of words to be referencing something specific but then don't link back or mention that establishment earlier. Still, I do agree that I believe it should be an option to just have the one version. Regarding the first point, these are incremental backups, it's not a full version. What's more, the stackoverflow link you've sent includes warnings of this exact error (and I'm not sure why one would upvote this kind of workaround when people are having issues with it.) : However, given that functions only have multiple images if you are generating new versions, and it's entirely possible that you may need to revert to a previous version to rollback some unfortunate changes, I would not call this unnecessary storage. Now, I can perfectly understand that, as much as that may be nothing where I live, it can be expensive or at the very least noticeable to someone else depending on their salary, the cost of living, etc. Lets start by looking at storage:ġGB of storage is.10$ That is to say 1/10th of a dollar, a little over 8.3 cents of a euro (83/1000ths), 7.36 indr, almost 11 yen (10.9) and that would be every month. At minimum, the initial or latest version should be hereģ) Deploy image with usercode to instanceĪs you might've noticed, every time after the first, the deployment is about half the length as the initial one, if not more (at least in steps).Īs for the pricing. The first time you deploy a function the process is essentially this:ġ) Grab existing base image for the appropriate languageĤ) Save said changes to an image create bucket if it does not existĥ) Deploy image with user code to instance destroy (instance's container) when no longer useĮvery time thereafter, the process would go a little something like this:ġ) Check for bucket -> If bucket doesn't exist, create it, and go through first-time processĢ) If the bucket exists, grab the image -> The image is expected here, if it is not found, it throws an error. To try and explain myself a little better, I'll try and put the process as a bulletpoint list. It contains the information that Cloud Functions would need to deploy your code on an instance to then run that code unimpeded, as when you are not calling said function, the instance that runs the code is deleted, and all that's left is the image. It's not unnecessary, while you might consider the subsequent images superfluous because they're incremental, the initial image created when you deploy is not unnecessary. The texture packer looks like this: package I created a new project to hold the TexturePacker and any unit tests that I want to add later. I found out that you can work around the bug by putting all your images in a subfolder. One bug I found is that the images wouldn't load in the HTML project. ![]() atlas = new TextureAtlas(( "atlas/plank.pack")) dropImage = atlas.findRegion( "images/baby") bucketImage = atlas.findRegion( "images/bucket") Copy Now, I load the atlas and then load the images from the atlas. I posted an example project that takes the example code from the bucket and raindrop tutorial, and switches to using a TextureAtlas. To create your own atlas, you can start by using the TexturePacker GUI, but I recommend eventually creating a command-line project to automatically pack your raw images. You can learn more about game atlases in Udacity's HTML5 game class. As Vikalp says, you can also just disable the rule about image sizes if you don't care about the performance difference. A little reading led me to a description of TextureAtlas and TexturePacker, which combine a bunch of small images into one large one. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |